During our early playtests in Demo chapter, we got a lot of feedback that there were too many stretches where nothing really happens, even though they looked good.
We realized that we want our game to be all about cinematic and epic moments, so we have now added a lot more new mechanics in level design, dialed the camera work up to 11, and tried making pacing more fluid.
Of course, it is going to look A LOT better post-blockout, we are just playing with mechanics, length of level and pacing.
Follow the game for more! https://gamejolt.com/games/dark-queen/918966

















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