Game
Eldritchvania

5 years ago

Boss encounter preview.

Forgotten and abandoned, those who dare venture into the deepest depths of the Voynich Glade and utter the forbidden words may find themselves facing more than they can handle.




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The end is drawing near!

Eldritchvania is drawing ever nearer its completion. We are still working on polishing everything, adding sounds and vfx. We wont be announcing any release dates...yet. But know that exciting... and horrible things await you...

Greetings!

We have been working hard on Eldritchvania, and we got some exciting news to share! We are almost content complete! That means that all main features of the game are finished, and we'll be moving on to the polish stage soon!

Eldritchvania is full of devious puzzles. Some might be harder than they look. Will you be able to conquer them all? ( Its hard to show off puzzles without giving hints, but hopefully you wont be able to gleam too much from this!)

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Hi all!

A huge thanks to everyone who has played and left feedback for Eldritchvania so far!

This first update is all bug fixes and you can see exactly whats been fixed in the article below.

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

Enjoying Eldritchvania? You can listen to the soundtrack to Eldritchvania over on Soundcloud and Bandcamp! What’s your favourite song?

This is it. After 5 long years of development, this passion project of ours is done!

So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.

We hope you enjoy!

Anton & Nathan

Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."

Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.