
Next up
Just a regular development screenshot. Nothing to see here.
Predator/prey AI concept
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
No-clipping mechanic
WIP
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Added proper window jumping and swearing when the Neighbor is in hunt mode
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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