
Next up
Just a regular development screenshot. Nothing to see here.
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
WIP
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP title screen "play" animation
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