Reworked the storage of the settings.
(NOTE: This update will reset your game settings)You can now rebind the keys on the keyboard via the menu in the title screen.
Graphical Improvements.
Minor tweaks.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's a bit early, but I have something cooking. Keep an eye out.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Waz zis? An overhauled map? Yes. Coming soon.
Overhauls on the way.
Enjoy a nice dish, get a nice buff. What's not to like?
Something something... Stuff that I worked on.
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