Reworked the storage of the settings.
(NOTE: This update will reset your game settings)You can now rebind the keys on the keyboard via the menu in the title screen.
Graphical Improvements.
Minor tweaks.
Next up
Added achievements. Because why not?
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Something something... Stuff that I worked on.
A small teaser for the next tech test.
Taking the wraps off. For real this time.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Jump List returns in the next update.










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