Game
Immortal Sins
8 years ago

Build 20170327 uploaded


This update is mostly bug fixes. There is a change in the gameplay. Specifically in the enemy encounters. As of this version, when you escape from a non-story battle, there is a 10 second delay before the enemy moves. This should allow some breathing room to escape.

Changelog:
-Fixed a critical bug preventing story progression due to a passability bug.
-Re-worked how enemy encounters work.
-Graphical changes and fixes.
-Minor bug fixes.

Also, free free to join to my Discord server: https://discord.gg/djBgqSG



0 comments

Loading...

Next up

The new package manager UI in action. Works regardless if you skipped the launcher or not.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

Added achievements. Because why not?

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.