Game
Immortal Sins
9 years ago

Build 20170327 uploaded


This update is mostly bug fixes. There is a change in the gameplay. Specifically in the enemy encounters. As of this version, when you escape from a non-story battle, there is a 10 second delay before the enemy moves. This should allow some breathing room to escape.

Changelog:
-Fixed a critical bug preventing story progression due to a passability bug.
-Re-worked how enemy encounters work.
-Graphical changes and fixes.
-Minor bug fixes.

Also, free free to join to my Discord server: https://discord.gg/djBgqSG



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added achievements. Because why not?

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Who did this?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next tech test.