Updated the battle system plugin. Fixes a minor bug with how it draws the names.
Updated the ZStandard library to 1.4.4.
Implementented a fasilsafe to prevent the player from leaving Aigina without Maria’s diary.
Implemented a failsafe to prevent the loading of the wrong lighting overlay.
Fixed the following game bugs:
[New] In Crystal Cave, one of tiles near the first camp is impassable.
Illos’ first Hunter Mission wouldn’t count the slimes you hunted.
Mendor’s Hunter Mission would loop infinitely.
The player would spawn behind the counter, if they went on the first floor of Illos’ Inn, then go back to the ground floor.
Steel Necklace would be equipped as shoes.
Under some cases, selecting No (when asked to dock the ship to Celtia’s Port) would lock up the game as the ship would move away from the port.
Fixed a bug in the launcher, where the option to change the save’s slot location would be unavailable if there aren’t any saves.
Next up
Taking the wraps off. For real this time.
Jump List returns in the next update.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next tech test.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Enjoy a nice dish, get a nice buff. What's not to like?
Added a simple audio system to the launcher.
Added achievements. Because why not?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.










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