Game
Immortal Sins
6 years ago

Build 20200519 released!


  • Updated the battle system plugin. Fixes a minor bug with how it draws the names.

  • Updated the ZStandard library to 1.4.4.

  • Implementented a fasilsafe to prevent the player from leaving Aigina without Maria’s diary.

  • Implemented a failsafe to prevent the loading of the wrong lighting overlay.

  • Fixed the following game bugs:

    • [New] In Crystal Cave, one of tiles near the first camp is impassable.

    • Illos’ first Hunter Mission wouldn’t count the slimes you hunted.

    • Mendor’s Hunter Mission would loop infinitely.

    • The player would spawn behind the counter, if they went on the first floor of Illos’ Inn, then go back to the ground floor.

    • Steel Necklace would be equipped as shoes.

    • Under some cases, selecting No (when asked to dock the ship to Celtia’s Port) would lock up the game as the ship would move away from the port.

  • Fixed a bug in the launcher, where the option to change the save’s slot location would be unavailable if there aren’t any saves.



0 comments

Loading...

Next up

Taking the wraps off. For real this time.

Jump List returns in the next update.

Added a simple audio system to the launcher.

A small teaser for the next update.

An updated title screen.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Something something... Stuff that I worked on.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.