Updated the battle system plugin. Fixes a minor bug with how it draws the names.
Updated the ZStandard library to 1.4.4.
Implementented a fasilsafe to prevent the player from leaving Aigina without Maria’s diary.
Implemented a failsafe to prevent the loading of the wrong lighting overlay.
Fixed the following game bugs:
[New] In Crystal Cave, one of tiles near the first camp is impassable.
Illos’ first Hunter Mission wouldn’t count the slimes you hunted.
Mendor’s Hunter Mission would loop infinitely.
The player would spawn behind the counter, if they went on the first floor of Illos’ Inn, then go back to the ground floor.
Steel Necklace would be equipped as shoes.
Under some cases, selecting No (when asked to dock the ship to Celtia’s Port) would lock up the game as the ship would move away from the port.
Fixed a bug in the launcher, where the option to change the save’s slot location would be unavailable if there aren’t any saves.
Next up
A small teaser for the next update.
Game development progresses smoothly. A mini WIP.
An updated title screen.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Waz zis? An overhauled map? Yes. Coming soon.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Added achievements. Because why not?
Jump List returns in the next update.
Taking the wraps off. For real this time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










0 comments