Updated the battle system plugin. Fixes a minor bug with how it draws the names.
Updated the ZStandard library to 1.4.4.
Implementented a fasilsafe to prevent the player from leaving Aigina without Maria’s diary.
Implemented a failsafe to prevent the loading of the wrong lighting overlay.
Fixed the following game bugs:
[New] In Crystal Cave, one of tiles near the first camp is impassable.
Illos’ first Hunter Mission wouldn’t count the slimes you hunted.
Mendor’s Hunter Mission would loop infinitely.
The player would spawn behind the counter, if they went on the first floor of Illos’ Inn, then go back to the ground floor.
Steel Necklace would be equipped as shoes.
Under some cases, selecting No (when asked to dock the ship to Celtia’s Port) would lock up the game as the ship would move away from the port.
Fixed a bug in the launcher, where the option to change the save’s slot location would be unavailable if there aren’t any saves.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added achievements. Because why not?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Enjoy a nice dish, get a nice buff. What's not to like?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
Jump List returns in the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
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