Game
Immortal Sins
6 years ago

Build 20200630 uploaded!


Talk about patching like mad.

This build includes recompressed assets to fix some graphical corruptions seen during game play, alongside a tweak in the image cahce to (hopefully) mitigate a graphical bug where the game wouldn’t load the graphics during a transition (if you played for a long time). I’m not sure if this will be fixed with this, but I’m looking for a good fix for it. If you notice it, do let me know via the bug report option, alongside how much time you have played until the bug occurred and where it occurred. 

Change log:

  • Recompressed the graphics with lossless WebP to fix a graphical bug present in some maps.

  • Adjusted the map of Sena’s Adventurer’s guild.

  • Maria and Elena should now have full health after the prologue.

  • Tweaked the image cache in order to mitigate a graphics loading bug.



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Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added a simple audio system to the launcher.

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Who did this?

Something something... Stuff that I worked on.