Added a hint in the Crystal Cave.
Removed the FPS Synch option, as it's no longer necessary.
Fixed an issue with the Starboard Launcher and Game Master, where it would crash, if the CPU didn't have SSE4.2 support.
Next up
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Seal Island Intro! For #ScreenshotSaturday!
Added achievements. Because why not?












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