I - Early-access alpha: free releases of the game's future demo version. The goal is to shown current development, changes and additions to the community and followers so they can play, report bugs or give ideas.
II - Full game development: alpha version development ends and demo is released. Main development focuses on full version and no public early versions are released during this process.
III - Internal testing: non-public versions are compiled and distributed to the official beta testers to fix bugs, modify any important feature and stablish gameplay balance.
IV - Early-access full release: first and stable version of the final product, released at Steam platform with a price set. First goal is to track players reviews, fix bugs and update the current game content: expand the map, new gameplay features and things for player to complete. Final demo is released for free as separate release.
V - Content update: more content will be implemented based on game success. This includes map expansions, new areas, gamemodes, gameplay features, story and customizations. All this content is planned to be added as free updates. Base game price may increase as more content arrives.
Next up
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Introducing 'DELIRIUM' - a brand new psychological horror game
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
heavenly-roads.com 'Heavenfall' - 5.8 update
This is Callistbery
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
Have you been losing your mind?
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
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