I - Early-access alpha: free releases of the game's future demo version. The goal is to shown current development, changes and additions to the community and followers so they can play, report bugs or give ideas.
II - Full game development: alpha version development ends and demo is released. Main development focuses on full version and no public early versions are released during this process.
III - Internal testing: non-public versions are compiled and distributed to the official beta testers to fix bugs, modify any important feature and stablish gameplay balance.
IV - Early-access full release: first and stable version of the final product, released at Steam platform with a price set. First goal is to track players reviews, fix bugs and update the current game content: expand the map, new gameplay features and things for player to complete. Final demo is released for free as separate release.
V - Content update: more content will be implemented based on game success. This includes map expansions, new areas, gamemodes, gameplay features, story and customizations. All this content is planned to be added as free updates. Base game price may increase as more content arrives.
Next up
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.
Introducing 'DELIRIUM' - a brand new psychological horror game
Have you been losing your mind?
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
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