Game
Callistbery
3 years ago

Callistbery: open test version and bug report info


Hello! Callistbery alpha 0.5 has been released, meaning that open test is now available for you all. This process focuses on demo version (currently on alpha state) which includes 'Playground' gamemode.

A bug report form has been opened for you to send any issue found in game. v0.5 update came with several system reworks and improvements, so the game is more stable and includes final-based features. v0.6 will include the fixes for reported bugs and issues.

Official bug report form


Thank you for the support!

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FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

No one will find your remains.

Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.

It's better together.

Myther.land - 'Scout Camps'

+previous patches info