
Next up
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings systemπ
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)















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