"Caverns", a hip-hop theme I made with the intent on putting it into a space shooter. May still do it down the road
Next up
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
Update on NF:
ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
IT'S FINALLY HERE!
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
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