Loading...
1
3 months ago

"Exospheric Groove ", a theme I made a few months back. Let me know what you think.




0 comments

Loading...

Next up

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!

A side project I'm working on, may use it in the main game at some point.

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

Updated version of my chiptune theme, let me know what you think