Game
Blockhead 2D
3 years ago

CHANGELOG

*Fixed collisions with players and objects

*Water improvement (doesn't spike as much)

*Jimmy's jumpscare is better and shorter.

*Backgrounds blur, sprite fixes

*AI pathfinding fixes

*Fixed an issue with small character dmg

*Added sounds




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Hey there! As promised, here's a gameplay video of the most recent update to show off some of the CPU capabilities and bug fixes. Available on both GameJolt and Steam! Enjoy. :)

Steam version: https://store.steampowered.com/app/2062800/Blockhead_2D/

PERSEPHONE will not be available for download or purchase on GameJolt, but instead I will be creating a Steam storepage for it and selling it on there.

Meanwhile, here's the trailer for the game. Enjoy and stay tuned for more!

Ladies and gentlemen, here's a FULL compilation of Blockhead 2D's special minigame modes! Be sure to watch and check out the storepage.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Been awhile since I've posted, but the Steam storepage is now available! The game will be available to download on September 3rd. Be sure to wishlist it!

https://store.steampowered.com/app/3162670/PERSEPHONE/

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Made a few changes in the new release, including some AI adjustments, fixing a level being unplayable and I also corrected some Z-Layer issues.

Here's today's gameplay video! Jack was sick of getting stomped by James, so he fought back! Enjoy.

I wanted to introduce some direction into the game, since a few of Blockhead 2D's mechanics weren't understandable. So, I made it so you must play through all 4 of the characters' tutorials in order to be able to play the rest of the game. Enjoy!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hey everyone! For this February, I'm developing a new Valentines Day update! Catch Cupid and avoid his arrows. Technical stuff: I made Cupid follow a path, then move left or right depending on where the player is. Here's a small clip of cupid shooting!