Next up
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations π§ͺ Joker logic implemented β allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
β Basic idle and move animations added for sentinels π¨ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
art comission.
Runestones: from concept to in-game modelπΏ
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Terraria
An infected room from the second part of Cybel ! Are you up for some cleansing?














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