Game
Battle of Lords - Advance Chess




6 months ago

Characters and Animations

βœ… Basic idle and move animations added for knight, catapult, dragon units
🎨 Visual differentiation of factions via shaders and color overlays




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Characters and Animations

βœ… Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

βœ… Classic chess logic ported to Unity βœ… Walls added as immovable obstacles on board βœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Characters and Animations πŸ§ͺ Joker logic implemented β€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! πŸ–±οΈAdvanced pointing, clicking action πŸ–¨οΈVery funny words! Loads of them! πŸ‘»6 sarcastic, spectral cases to solve

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.