Next up
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
β Basic idle and move animations added for sentinels π¨ Visual differentiation of factions via shaders and color overlays
Characters and Animations π§ͺ Joker logic implemented β allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game modelπΏ
I was bored, so... ManutKat.
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)














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