Game
Battle of Lords - Advance Chess




4 months ago

Characters and Animations

βœ… Basic idle and move animations added for sentinels
🎨 Visual differentiation of factions via shaders and color overlays




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Characters and Animations πŸ§ͺ Joker logic implemented β€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

βœ… Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Core Mechanics Prototype

βœ… Classic chess logic ported to Unity βœ… Walls added as immovable obstacles on board βœ… Custom rule engine allows piece movement and attack range to be redefined per piece

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Levels' maps.