Game
Battle of Lords - Advance Chess




6 months ago

Characters and Animations

โœ… Basic idle and move animations added for sentinels
๐ŸŽจ Visual differentiation of factions via shaders and color overlays




0 comments

Loading...

Next up

Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Characters and Animations ๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated โœŒ๏ธ

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack