Next up
Characters and Animations π§ͺ Joker logic implemented β allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
β Basic idle and move animations added for knight, catapult, dragon units π¨ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Showing off player 2 π
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
a drawing I did because I was boredπͺ. But I love how it turned out.π
Levels' maps.














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