Next up
Characters and Animations ๐งช Joker logic implemented โ allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Core Mechanics Prototype
โ Classic chess logic ported to Unity โ Walls added as immovable obstacles on board โ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
โ Basic idle and move animations added for knight, catapult, dragon units ๐จ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype โ Currently testing new interactions like catapult splash damage and indirect attacks
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.














0 comments