Game
Battle of Lords - Advance Chess




1 month ago

Characters and Animations

βœ… Basic idle and move animations added for sentinels
🎨 Visual differentiation of factions via shaders and color overlays




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Core Mechanics Prototype

βœ… Classic chess logic ported to Unity βœ… Walls added as immovable obstacles on board βœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Characters and Animations πŸ§ͺ Joker logic implemented β€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

βœ… Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

art comission.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.πŸ›‘πŸ—‘ Bookmark pre-launch pageπŸ”–πŸ”–πŸ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Shadow The Hedgehog X pixel art

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.