Game
Battle of Lords - Advance Chess


6 months ago

Core Mechanics Prototype
⚠ Currently testing new interactions like catapult splash damage and indirect attacks




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Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

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