Game
Battle of Lords - Advance Chess




8 months ago

Characters and Animations
๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)




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Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations

โœ… Basic idle and move animations added for sentinels ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

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Mio-Da!

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Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname