Next up
Core Mechanics Prototype โ Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
โ Classic chess logic ported to Unity โ Walls added as immovable obstacles on board โ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
โ Basic idle and move animations added for knight, catapult, dragon units ๐จ Visual differentiation of factions via shaders and color overlays
Characters and Animations
โ Basic idle and move animations added for sentinels ๐จ Visual differentiation of factions via shaders and color overlays
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
Strange Umbrella














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