Next up
Characters and Animations
โ Basic idle and move animations added for knight, catapult, dragon units ๐จ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
โ Classic chess logic ported to Unity โ Walls added as immovable obstacles on board โ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
โ Basic idle and move animations added for sentinels ๐จ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype โ Currently testing new interactions like catapult splash damage and indirect attacks
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!














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