Next up
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations
β Basic idle and move animations added for knight, catapult, dragon units π¨ Visual differentiation of factions via shaders and color overlays
Characters and Animations
β Basic idle and move animations added for sentinels π¨ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
The Darkside Detective: A Fumble in the Dark is out TODAY! π±οΈAdvanced pointing, clicking action π¨οΈVery funny words! Loads of them! π»6 sarcastic, spectral cases to solve
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Regular exercise is key for healthy wings.
Try it out!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Levels' maps.














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