Game
Battle of Lords - Advance Chess




9 months ago

Characters and Animations
๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)




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Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Characters and Animations

โœ… Basic idle and move animations added for sentinels ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

The whole squad is here!

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Strange Umbrella