Game
Battle of Lords - Advance Chess

9 months ago

Core Mechanics Prototype

✅ Classic chess logic ported to Unity
✅ Walls added as immovable obstacles on board
✅ Custom rule engine allows piece movement and attack range to be redefined per piece




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Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

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Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

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