Game
Battle of Lords - Advance Chess

9 months ago

Core Mechanics Prototype

✅ Classic chess logic ported to Unity
✅ Walls added as immovable obstacles on board
✅ Custom rule engine allows piece movement and attack range to be redefined per piece




0 comments

Loading...

Next up

Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho