2 years ago

Characters have over 1000+ sliders to modify them however you see fit, from facial expressions to toes.
All of which can be done both symmetrically and non symmetrically, for more immersion.

Heres some more footage of character creation with this tool!




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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!

(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!

(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!

This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.

#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5

(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)