Next up
(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)
(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!
(#Showcase) I'm showcasing that you are 100% able to change the characters in-game at runtime, from male to female in a instant! Tomorow i will explain a little bit more about how traits works and how they are affecting your character.
(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
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