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Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Ā
Head over to the shop to collect yours š https://gamejolt.com/#shop
Happy Valentineās Day! @OperaGX
dropped the Valentineās-inspired game Maximum Load. Guide PC Man through a satisfying install. š„µ
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
Valentineās Day is coming soon! @OperaGX
is celebrating by dropping the Valentineās-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. š„µ Play #MaximumLoad here: https://bit.ly/MaximumLoad
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?














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