
Check out some of our code that went into our "Fear" effect in our new card game Death Or Glory.
What do you all think? Any feedback is always appreciated!
Next up
Here is an early sketch compared to the final render of the epic conclusion to Death or Glory's current in-game event. What's your take on "The Beast?"
Are you a Warrior? Set the pace of the game as you build into complex and powerful combos. Use your skills to doge, grapple, stun, and pierce your enemy. Maintain your momentum and become unstoppable.
Death or Glory is paying it forward. For everyone who plays the roguelike Adventure Mode this month, we will donate $1 to St. Jude's as part of our Wishes for the Children initiative. https://bit.ly/43NDwpO
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
Utilizing rage for battle requires confronting demons β those within you and those within your enemy. Demon Claw skin available for Redeye during our Open Beta Weekend, starting September 1st!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Find yourself in the center of the battle and show off your prowess in Death or Glory. This is a different type of TCG where you use your own attacks and spells to beat down your opponent. Itβs one-on-one: you vs. them.
Are you an Evangelist? Prove your worth through devotion in battle and be rewarded with unstoppable power. Only a fool would mock praying for strength for what happens when the prayer is answered.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
We love building custom decks for our runs. It helps games feel fresh and different. Game designers, how do you add replayability to your games?















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