



Check out the intricate details of this 3D model. With a polygon count of 50,000, it's a testament to the power of #gamedev and #3Dmodeling. See the impressive topology and texture density for yourself!
Next up
The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.
Here is some gameplay of an old version of the prototype. I'm continuing to work on this version, and many things are different right now. Sorry for the audio, this video was a part of a showcase that I did of how the games are working.
The two main characters of our demo, having a great meal in the inn.
#conceptart #characterdesign #gamedev #gamedevelopment #indiegames #maincharacters #characters #demo #art #videogames
Some renders I made a while ago.
Goodnight!
I uploaded a very early prototype of the demo game, let me know any bug you find, remember I'm an artist trying to make a game xD please don't kill me for all the glitches hahahaha
I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!







































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