Game
Fling
7 years ago

Close to release and some ideas for the future


Hey everyone!
Fling will be most likely released next week, after I worked on it for nearly a month. I like this project scope because it allows me to make something interesting and do it with my current level of discipline.
So I decided to do a game a month, or at least to try.

Because of that I set up a Newsletter so that you can follow along easily.
Here’s the link to it, subscribe if you’re interested

This way you can pretty easily get involved with my projects and give me some interesting ideas and feedback for the future.



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For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

a short gameplay snippet to show off our in-game tutorial text

Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.

Behind the Scenes look at how the Endless mode works

Oopsie!

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.