Game
Fling
7 years ago

Close to release and some ideas for the future


Hey everyone!
Fling will be most likely released next week, after I worked on it for nearly a month. I like this project scope because it allows me to make something interesting and do it with my current level of discipline.
So I decided to do a game a month, or at least to try.

Because of that I set up a Newsletter so that you can follow along easily.
Here’s the link to it, subscribe if you’re interested

This way you can pretty easily get involved with my projects and give me some interesting ideas and feedback for the future.



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From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.

I refined endless a bit...

Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.

Behind the Scenes look at how the Endless mode works

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Fling is finally released! (Yeeey!!!) Try it out and let me know what you think!

a short gameplay snippet to show off our in-game tutorial text