Game
Fling
7 years ago

Close to release and some ideas for the future


Hey everyone!
Fling will be most likely released next week, after I worked on it for nearly a month. I like this project scope because it allows me to make something interesting and do it with my current level of discipline.
So I decided to do a game a month, or at least to try.

Because of that I set up a Newsletter so that you can follow along easily.
Here’s the link to it, subscribe if you’re interested

This way you can pretty easily get involved with my projects and give me some interesting ideas and feedback for the future.



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For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

Me, myself and I are the best! LOL

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

a short gameplay snippet to show off our in-game tutorial text

Behind the Scenes look at how the Endless mode works

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.

Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.