3 years ago

Currently making a small VR horror game in Godot. Hope to have it released in about a month. Will have a gamepage soon. See you then!




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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

RP-ing a removal man in Human Fall Flat VR 📦💁‍♂️

Announcements!! Game engines, independence, and Virtual Reality

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

FNAF Accuracy in a 3d game engine?? No way!