3 years ago

Currently making a small VR horror game in Godot. Hope to have it released in about a month. Will have a gamepage soon. See you then!




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Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

RP-ing a removal man in Human Fall Flat VR 📦💁‍♂️

Announcements!! Game engines, independence, and Virtual Reality

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Shh theyll never know

(devlog soon I promise)