Game
NoWonderWhy (Alpha 0.7)
2 years ago

currently reconsidering fighting system in the game. i really want it to be more than just visual hit by clicking, like you've seen earlier




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Alpha 0.4 No Wonder Why is now done, but I will show you when 0.5 is finished. There are a lot of stuff to fix

Version Alpha 0.6 Updates: Reworking Fighting system, new biom, more sprites, new music, more references and ideas, learned lighting. (next uptd will be bigger)

Version Alpha 0.7 Updates: UI updt: opitions menu ui, pause menu ui, health ui. pause menu with pause function, new location, new main biom added, added new bugs and glitches👍 #pixelart #indiegame #fantasy #rpg #adventure #pixel

yes... Spiritwell is still being worked on...

Version 0.3 After this version updates will take longer to develop Updates: Mob wander state, trees, new music, camera, stones, main screen & "heart system" updt (both not constant), updt polygons #fantasy #rpg #pixelgame #indiegame #pixel #adventure

we're back into track!

I drew a characher for the game No Wonder Why, he's my favourite so far

#Art #Indiegame #Game #Digital #ConceptArt #Gamecharacter #Character

Version: Alpha 0.2 Updates: Character small change, mob added, a mob and mob AI, "fighing" system, shadows, multiple music traks, tree texture in progress, "heart system" in progress #pixelgame #pixelart #pixe #indiegame #game #fantasy #rpg #adventure

A little scene from Cyan, my horror RPG.

Version Alpha 0.5 Updates: Menu UI updated, Options menu added, exit has a function now, game world is being worked on, new concept arts, sounds + new music, sitting sprite, transition between scenes #pixelart #indiegame #rpg #fantasy #pixel #adventure