Version Alpha 0.7
Updates: UI updt: opitions menu ui, pause menu ui, health ui. pause menu with pause function, new location, new main biom added, added new bugs and glitches👍
#pixelart #indiegame #fantasy #rpg #adventure #pixel
Next up
Version 0.3 After this version updates will take longer to develop Updates: Mob wander state, trees, new music, camera, stones, main screen & "heart system" updt (both not constant), updt polygons #fantasy #rpg #pixelgame #indiegame #pixel #adventure
I drew a characher for the game No Wonder Why, he's my favourite so far
#Art #Indiegame #Game #Digital #ConceptArt #Gamecharacter #Character
a biom from the game "no wonder why"😱😱😱😱 do you like it? #joke #rpg #adventure #indiegame #pixelart #pixelgame
no worries, im not dead. just mainly working on the idea and not code. new location is in progress and honestly, im happy with how ideas are turning out in my head
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Version Alpha 0.6 Updates: Reworking Fighting system, new biom, more sprites, new music, more references and ideas, learned lighting. (next uptd will be bigger)
Version: Alpha 0.2 Updates: Character small change, mob added, a mob and mob AI, "fighing" system, shadows, multiple music traks, tree texture in progress, "heart system" in progress #pixelgame #pixelart #pixe #indiegame #game #fantasy #rpg #adventure
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Alpha 0.4 No Wonder Why is now done, but I will show you when 0.5 is finished. There are a lot of stuff to fix
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