Game
Immortal Sins
3 months ago

D0.42 Update 7 released!


  • Adjusted the animations that happened to the actors.

  • For certain scenes, the map info box is hidden now.

  • Full support for Windows Handhelds (like the ROG Xbox Ally).

  • Updates to Starboard Launcher:

    • Updated to .NET 10, bringing performance and stability improvements.

    • Dependency updates.

    • Added background music (plays only when the launcher is not skipped).

    • Now available for Linux.



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Waz zis? An overhauled map? Yes. Coming soon.

Added a simple audio system to the launcher.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Overhauls on the way.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.