Adjusted the animations that happened to the actors.
For certain scenes, the map info box is hidden now.
Full support for Windows Handhelds (like the ROG Xbox Ally).
Updates to Starboard Launcher:
Updated to .NET 10, bringing performance and stability improvements.
Dependency updates.
Added background music (plays only when the launcher is not skipped).
Now available for Linux.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A small teaser for the next update.
Enjoy a nice dish, get a nice buff. What's not to like?
It's a bit early, but I have something cooking. Keep an eye out.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.












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