
Day and night, fire propagation, better interaction, improved terrain, skybox and interfaces. NPCs, lots of fixes and much more. BetaTest 0.3 is now available for supporters!
Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc
Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patrons-is-now-available-u9xvzqba
Next up
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
No one will find your remains.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
This is Callistbery
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.






















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