
Day and night, fire propagation, better interaction, improved terrain, skybox and interfaces. NPCs, lots of fixes and much more. BetaTest 0.3 is now available for supporters!
Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc
Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patrons-is-now-available-u9xvzqba
Next up
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
This is Callistbery
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
It's better together.
Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.
Myther.land - GameJolt page release
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases






















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