
Next up
Pond Tale's Beta Build is out! Feel free to try it out and give us feedback.
this is my first post I'm making a Pikmin-inspired game called MageStar and today after trial and error I've finished the BaseBuilding Mechanics of our game. Any type of criticism is welcome
We made the game more rogue-like by adding randomly generated rooms, and different types of ponds. Also added the ability to build structures.
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Sneak Peak of Pond Tales latest update. We completely overhauled the game entirely to be more RPG/Rogue-like with a hint of RTS elements. And gave everything a cuter and more polished art style. (More info in the article)
Collecting Souls of your fallen enemies and sacrificing them to the frog gods for Perks.
I added some cool new things to my game.
Your Frogs can have classes now! - So far there's only knight and Archer.
-Spiced up the UI to give it a more natural aesthetic! - You can harvest plants to make them into potions.
- You can lose your crown!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
this is my first post I'm making a Pikmin-inspired game called MageStar and today after trial and error I've finished the BaseBuilding Mechanics of our game. Any type of criticism is welcome











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