Hey everyone!
A new small update is available right now for the game, it includes many bugfixes and changes reported by some players!
Patch Notes:
Added the ability to remove traps that did not yet explode
Fixed a major issue that could cause the player to be soft-lock during the introduction if he did not have anymore ressources to build a trap
Reworked projectiles physics to fix projectiles glitching through walls and floors
Fixed an issue in the construction site area that could cause zombies to spawn in areas that could not be reached by the player
Fixed an issue that could create a corrupted save file when opening a bunker
Fixed various issues with save files that could load incorrect datas
Fixed an issue that could cause zombies to spawn directly after respawning, which is not intended
Fixed and improved AI path finding in several areas of the map
Improved performances at night in foliage-dense areas
Fixed an area that could cause the player to fall under the map
Improved collisions on several objects across the map to allow for better navigation in the map and avoid collisions that could stuck the player
Various UI-related bugfixes
Fixed an issue that could cause some menus to not open at low framerates
Fixed various visual glitches on zombies models
Slightly increased the detection radius for the buildable traps
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