Hey everyone !
I got a new update for Dead Alone today, it includes the last big missing piece for this game: A proper introduction and tutorial area !
This update also brings many changes and fixes as I continue to polish the game torward its final release
If you missed it recently, I released a brand new gameplay trailer and made the game available for wishlist on Steam !
Make sure to add it to your wishlist if you want to support me !
Anyway, let’s check what changes this update brings with the patch notes right below !
The biggest change of this update is the addition of a completely new area which includes roughly 5 to 10 minutes of gameplay. It is a proper introduction to the game with better tutorials instead of some basic messages at the launch of a new game.
The previous starting area also received a large update with a more confined and restricted playable area. This makes it more interesting and engaging than before. I also polished the visual aspect of this area to make it feel more like an abandoned place.
Changes and fixes:
Various balance changes to zombie types
Healer zombies can now only heal up to 3 allies at once instead of 5
Base ammunition stock now scale with difficulty to reduce chances of getting out of ammos right at the begining of the game on higher difficulties
Improved AI navigation in various areas of the map including a fix for an issue causing the zombies to stop moving if the player was in certain hard-to-reach locations
The difficulty is now saved individually for each save file instead of being a global game setting
Various optimisations to improve GPU utilization on several areas of the map
Changed various graphics settings to reduce the large visual downgrade of some presets
Improved collisions on some objects
Improved and updated various UI elements
Added missing SFX for the crossbow and flamethrower reload
Pressing the ‘holster weapon’ input now also affect projectiles if the player has equipped one
The healing “hint” will now take into consideration if the player has any heal item instead of always showing up when the health is low
Fixed various issues with the save system including an issue that could lead to a crash when creating a new save
Fixed an issue that caused the weapon crosshair to appear when it should not
Fixed an issue that caused uncommon upgrades to not be displayed correctly in the inventory
Fixed various issues with the healing system including an issue that caused the player to still be slowed down even after fully healed
Fix some zombies models that had visible holes in them when viewed at certain distances
Interacting with a workbench now properly holster the equipped projectile or cancel healing to avoid various issues
Hotfix 1.4.1:
Fixed an issue that caused the time of day system to not be working properly after the introduction cinematic
Fixed an issue with some effects not being displayed properly
Update 1.4.2 (October 12, 2023):
Fixed a major issue that caused the supply room doors to not be interactable in some instances
Fixed multiple issues with the saving system including an issue that cause the sleeping buff timer to not be saved properly
Patched some area that could allow the player to go out of the map
Added many color variations to zombies models
Rebalanced headshot multiplier on several weapons to increase their effectiveness
Improved collisions with some vehicles
Social buttons on the main and pause menu will now be properly hidden when in the options menu
Fixed an issue that could cause the "quit confirmation" pop up to remain on screen after canceling the action
Rebalanced the ground loot and loot dropped by zombies
The Horde Shop can now also be close with the same input as to open it
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