Game
Dead Alone

8 months ago

Dead Alone - Beta 1.4.0 is available now !


Hey everyone !

I got a new update for Dead Alone today, it includes the last big missing piece for this game: A proper introduction and tutorial area !

This update also brings many changes and fixes as I continue to polish the game torward its final release

If you missed it recently, I released a brand new gameplay trailer and made the game available for wishlist on Steam !

Make sure to add it to your wishlist if you want to support me !

Anyway, let’s check what changes this update brings with the patch notes right below !


The biggest change of this update is the addition of a completely new area which includes roughly 5 to 10 minutes of gameplay. It is a proper introduction to the game with better tutorials instead of some basic messages at the launch of a new game.

The previous starting area also received a large update with a more confined and restricted playable area. This makes it more interesting and engaging than before. I also polished the visual aspect of this area to make it feel more like an abandoned place.


Changes and fixes:

  • Various balance changes to zombie types

  • Healer zombies can now only heal up to 3 allies at once instead of 5

  • Base ammunition stock now scale with difficulty to reduce chances of getting out of ammos right at the begining of the game on higher difficulties

  • Improved AI navigation in various areas of the map including a fix for an issue causing the zombies to stop moving if the player was in certain hard-to-reach locations

  • The difficulty is now saved individually for each save file instead of being a global game setting

  • Various optimisations to improve GPU utilization on several areas of the map

  • Changed various graphics settings to reduce the large visual downgrade of some presets

  • Improved collisions on some objects

  • Improved and updated various UI elements

  • Added missing SFX for the crossbow and flamethrower reload

  • Pressing the ‘holster weapon’ input now also affect projectiles if the player has equipped one

  • The healing “hint” will now take into consideration if the player has any heal item instead of always showing up when the health is low

  • Fixed various issues with the save system including an issue that could lead to a crash when creating a new save

  • Fixed an issue that caused the weapon crosshair to appear when it should not

  • Fixed an issue that caused uncommon upgrades to not be displayed correctly in the inventory

  • Fixed various issues with the healing system including an issue that caused the player to still be slowed down even after fully healed

  • Fix some zombies models that had visible holes in them when viewed at certain distances

  • Interacting with a workbench now properly holster the equipped projectile or cancel healing to avoid various issues


Hotfix 1.4.1:

  • Fixed an issue that caused the time of day system to not be working properly after the introduction cinematic

  • Fixed an issue with some effects not being displayed properly


Update 1.4.2 (October 12, 2023):

  • Fixed a major issue that caused the supply room doors to not be interactable in some instances

  • Fixed multiple issues with the saving system including an issue that cause the sleeping buff timer to not be saved properly

  • Patched some area that could allow the player to go out of the map

  • Added many color variations to zombies models

  • Rebalanced headshot multiplier on several weapons to increase their effectiveness

  • Improved collisions with some vehicles

  • Social buttons on the main and pause menu will now be properly hidden when in the options menu

  • Fixed an issue that could cause the "quit confirmation" pop up to remain on screen after canceling the action

  • Rebalanced the ground loot and loot dropped by zombies

  • The Horde Shop can now also be close with the same input as to open it



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