Game
Tsalagi

2 years ago

Decided to work on the loot. When you defeat an enemy, you can see what you're getting I don't think that's going to be the final position, but it works for now

Today's progress brought to you by Dystopian Echoes




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Working on battles. A little different than last time, aesthetically, but still the same basic idea

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

New to Legion Hearts? Here’s what the game is all about.

This game has gone through so many iterations it's not even funny anymore

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage