Game
A Day In The Life
6 years ago

Demo Rework (Expand)


Here we are start of october so I would like to deliver news on the demo.

At first the demo was intended as a bare bones, snapshot of farming gameplay but as work has gone we have decided it could be a far more interesting and more fair representation of the actual game, with more features completed and more to do other than play with the tools in the field. The farming demo will still be released soon if only as a way of spotting various bugs and collecting feedback.



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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Character customization: How and why bother? (expand)

Finally, you can sell the fruits/veg of your labour. :)

Buttons ver 2- jumpscare Test

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.