Game
Carnage in Space: Crucible

1 year ago

Designing weapons is one of my favorite things to do in this game. I try hard to make each and every one recognizable with its shape and color palette.

The one at the bottom is new - keep an eye out for more pics of this one soon!




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Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!

This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!

UNLEASH THE BEAST.

This is Tuhrahkkkii's final alternate weapon, the Beam Claws. These emphasize quick burst damage and hit-and-run tactics. They also pair nicely with the Grappling Hook, but I was too busy kicking fools here to show that off.

Egads! MORE of them? How many robot lizards does one game even need?!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

ALL DEVELOPMENT on the 2.0 release is NOW DONE!

YES!

All that's left now is the promo art and the trailer, then you'll be getting your hands on it very soon.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Did I ever tell you that this game is actually fully rendered in 3D???

...Well, it isn't. Anyway, perspective is hard but I managed to get this new shop image drawn up.

Mmm, toasty.

It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, and LOADS MORE!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!

Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.