I've been working on AI and the spawners. The screenshots I took are from a little test I was doing. It didn't turn out too well lol. I completely rewrote the enemy AI and added a few features to the enemy spawners. I don't have much to do to finish level 2 but I still have a little ways to go before I'm done with the build.
Next up
Level 2 is coming along pretty well!
Old Dev art/design docs
I finally finished version 1 of my tile renderer and editor!
You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪
You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️
Concept turret design for stage 3!
Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game
A lot has happened!
A doodle I did based off of some Homeworld Takedown concept art!
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
Ely from Choujin X
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