Game
The Opera Ghost's Love Story
4 years ago

Devlog 07/10/2021

Another dark ambient soundtrack piece. "Choked by the Waters of Madness" is supposed to be even darker and more intense than "The Empty Prayer". Fair warning is given, especially to those who are afraid of the ocean/water.


This particular track should be playing when Erik visits Perros, which is a seaside town. At that point in time, Erik's sanity is already dangerously low, and his moods are much more fleeting than before. When Erik witnesses something that makes his mood drop, this track begins to play.

Representing the superimposition of Erik drowning in his feelings onto the presence of the nearby ocean, this one features boiling, crashing waves, dark synths, and some field recordings (particularly the sounds of a person gargling - washing their throat with water), all interwoven.

https://soundcloud.com/staminaoverlook/opera-ghosts-love-story-choked-by-the-waters-of-madness



0 comments

Loading...

Next up

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Vs Red! LETS GO!

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

Sonic said “Go Fast” so…

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Some more MIDI music!

A while ago I was making RPG-style music electronically and came up with the project name "Synthetic Son".

I've uploaded that album as a "Game" with a few tracks available to listen to before downloading:

https://gamejolt.com/games/syntheticsun/1006640

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.