Hello guys!
It's been a bit, hasn't it? I managed to close my last bachelor's exam session with (almost) perfect marks, and began writing my bachelor's diploma, which is due in June.
Also, just yesterday I left another indie gamedev project that was taking up the most of my resources, where I was an art lead. I took it up without pay, to gain experience, which I have. The project was dropped by its head because it wasn't really going anywhere anyways. So, OGLS is back to the first place in my list of priorities :smile: And my animation skills are even better than before!
In other great news: Godot 4 has released. It's absolutely wild. I started this project on Godot 2, then ported it into Godot 3, and now I'm going to do the same once again. However, this time will be different, as Godot 4 is MASSIVELY different from Godot 3.
Which means, you guessed it... this is a great opportunity to remake my project from scratch!
But I won't be throwing anything I've already made away. I have a wonderful chance to clean up all of my past mistakes, to make everything better and clearer. The introductory scenes are one hell of a messy code, and the saving system requires a redesign anyways, because it isn't working as intended.
The work continues, and I'll be posting updates as always. Thank you for your support ♥
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