Game
The Opera Ghost's Love Story

3 years ago

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.


Hello guys!

It's been a bit, hasn't it? I managed to close my last bachelor's exam session with (almost) perfect marks, and began writing my bachelor's diploma, which is due in June.

Also, just yesterday I left another indie gamedev project that was taking up the most of my resources, where I was an art lead. I took it up without pay, to gain experience, which I have. The project was dropped by its head because it wasn't really going anywhere anyways. So, OGLS is back to the first place in my list of priorities :smile: And my animation skills are even better than before!

In other great news: Godot 4 has released. It's absolutely wild. I started this project on Godot 2, then ported it into Godot 3, and now I'm going to do the same once again. However, this time will be different, as Godot 4 is MASSIVELY different from Godot 3.

Which means, you guessed it... this is a great opportunity to remake my project from scratch!

But I won't be throwing anything I've already made away. I have a wonderful chance to clean up all of my past mistakes, to make everything better and clearer. The introductory scenes are one hell of a messy code, and the saving system requires a redesign anyways, because it isn't working as intended.

The work continues, and I'll be posting updates as always. Thank you for your support ♥

https://godotengine.org/article/godot-4-0-sets-sail/



3 comments

Loading...

Next up

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Devlog 27th July, 2022.

Hosted Development Stream №82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

Hello, Christine.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.