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What do you think?

Waiting for the day this game comes out. I love Phantom Of The Opera so much so this looks really fun.

Make the environment look like this and you got a win win: https://www.youtube.com/watch?v=gows7iOoqaU&ab_channel=BoBalderson

when will it be full finished, it looks amazing

signed in on here just to comment on how much soulful dance slaps hank you

"The Opera ghost really existed. He was not, as was long believed, a creature of the imagination of the artists, a superstition of the managers, or a product of the absurd and impressionable brains of the young ladies of the ballet... Yes, he existed in flesh and blood, although he assumed the complete appearance of a real phantom..." - Gaston Leroux, 1910, "Phantom of the Opera", Prologue.

Meet Erik - a middle-aged deformed genius who haunts an opera house in Paris by pretending to be its resident ghost. You are his conscience. Sometimes he listens to you, sometimes he does not. It's your job to guide him through his life.

Unfortunately for everyone involved, he happens to fall head over heels in love with a young Swedish singer. Assaulted by strong feelings, he begins to spiral into insanity, and it becomes more difficult for you to keep the situation under control.

Spend five months by Erik's side and witness first-hand what obsession can do to a human being, and how one act of kindness can bring one back from the brink of insanity.

#other #horror #strategy #socialsim #pointnclick



mature
Intense Cartoon Violence
Intense Fantasy Violence
Realistic Bloodshed
Alcohol Reference
Drug Use
Tobacco Use
Brief Nudity
Suggestive Themes
Mild Language
Mature Humor

Hello, Christine.

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

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Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!