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[Devlog 7] - Backgrounds
Truthfully, I'll tell you. It's hard for me to make backgrounds for games, but this one is my favorite. Initially, I had two versions of the background and they both sucked, so I chose an 80s retro sunset design for background.
Diary of Our Days at the Breakwater
Concept Art
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Hero's Spirit Devlog 1 - Concept and Movement
Hey everyone, Mr. Dev here! Did you like the video style? I’m planning to make more devlogs like this and keep improving the quality. If you want to see the game’s progress, don’t forget to follow!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
[Devlog 4] - Swift System and Better Movement - Stand Your Ground
(The Swift System) inspired by SF6 Drive Rush Mechanic
Swift Dodge - Evasion after heavy attacks
Swift Dash - Boost your mobility and extend combos by canceling Heavy Attacks
Hero's Harvest Devlog 2 - Combat System 2/2
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
[Devlog 3] - Light Attack / Heavy Attacks - Stand Your Ground
Added Basic Attacks planning to add more soon
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