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Hello, Christine.
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Devblog 9th March, 2023.
Hello! It's been a bit, but this project is back to the top of my priority list.
And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!
More info in the article below.
- Sponsored by TV Time
Also DELTARUNE 2026 LETS GO BABY
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook












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