Next up
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!
A little scene from Cyan, my horror RPG.
I made a little rope physics toy using Verlet integration for the toy jam!
Try it on itch 👇 https://mreliptik.itch.io/clothing-around
In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!
Devlog 27th July, 2022.
Hosted Development Stream №82. Thank you everyone who attended!
I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!
Challenge the Idols in this Bullet-Hell Boss Rush! Tomb of Idols Demo: https://venuxx.itch.io/tomb-of-idols
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
3 comments