Devlog 24/04/2021
πππππ
https://soundcloud.com/staminaoverlook/opera-ghosts-love-story-title-intro
Next up
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
Hello, Christine.
Vs Red! LETS GO!
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
Sonic said βGo Fastβ soβ¦
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday
Some more MIDI music!
A while ago I was making RPG-style music electronically and came up with the project name "Synthetic Son".
I've uploaded that album as a "Game" with a few tracks available to listen to before downloading:
Devblog 17th June, 2023.
β¨ Imported State Machines for animations into Godot 4 for all characters and the player!
β¨ Floors and walls in perspective~
β¨ Volumetric fog!
β¨ Shiny eyes are back! Shinier than ever!
β¨ More parallax layers!
β¨ SHADOWS!!!










0 comments