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What do you think?

THREE CAN DIE

The game seems very good!

PS: Please play my game. It's free. I try very hard on it and release updates! - https://gamejolt.com/games/cubixjump2/516712

Nice game it is going to be in my gamejolt videos for showing off great games

Nice The Demo Build Was Released!

looking neat!

postlogo.png

WELCOME TO 'TWO-CAN-DO', a juicy co-op platformer where jelly-like brothers '1' and '2' must work together to solve a variety of movement based puzzles.

At the beginning of each level the movement capabilities of each are player limited and may be different. For example, '1' may be able to move but not jump and '2' may only be able to jump. Therefore teamwork is key and '1' and '2' must work together.

'Movement Blocks' are also scattered throughout the levels. Collect these to open up new movement capabilities and help the brothers reach their goal!

blocks.png

The original prototype for this game was made over a 10-hour period as part of the United Game Jam 2020. Taking part in our first ever game jam was a frantic but fun process but we're really excited to share our game. Following the positive response to the game we have decided to dedicate more time to it's development and hope to produce a full release in the future.

AF'BROS GAMES

#platformer #puzzle #coop #unity



all-ages
Comical Shenanigans

POLL#1 - CAST YOUR VOTES!

We've been reviewing the core themes behind our level design, particularly the focus on movement blocks. We would love to know if people feel we should keep a focus on them or whether they limit levels too much.

#indiedev

  10 votes Voting finished

https://www.youtube.com/watch?v=e8Lcw8xYHc0

DEVLOG#4 - DEMO TIME!

We're super excited to announce that the first playable version of Two-Can-Do is OUT NOW!

We've put together a small demo build to test some of the features and levels we've been working on. Check it out over at our game page :D

YouTube
https://www.youtube.com/watch?v=e8Lcw8xYHc0
youtube.com

DEVLOG#3 - LevelUp!

Our focus for the week was to build some tutorial levels. However, there's been much less building and more head scratching than we'd like to admit. Despite this we thought we'd share a few screenshots as we test different level sizes.

DEVLOG#2 - Squash 'n' Squeeze

Time for another devlog! This time we're sharing some animations. To give more life to our squishy friends we've overhauled existing animations and added some new ones such as a fun, bouncy landing animation.

#unity #indiedev

DEVLOG#1 - So it begins...

After submitted our game 'Two-Can-Do' to the Untied Game Jam we've been thrilled to see so much positive feedback! We plan to continue development and have started a devlog to keep people updated on the state of the game.