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31: Enemy counter and different animations depending on what state you're in.
The Crash Site
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Insectile by @Narwhalnut ![]()
is a gem of a game!
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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.














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