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Red Eye: Dnipro Subway | Днепропетровское Метро Красного Глаза

4 years ago

Девлог #5

Devlog #5


Model retopology is a process of re-creating semi-procedurally generated objects (usually, characters) manually. The point is to reduce amount of polygons drastically, in this case, 140x. I did it because the model was very heavy and was tiring on the machine: godot scenes with Temich were loading way longer than other scenes and FPS was lower than 60. I couldn't animate it properly as well.

It was tiring, but worth it. Slowed me down, but that was for the better.

Ретопологизация моделей, это процесс пересоздания процедурно сгенерированных моделей (обычно, персонажей) вручную. Цель - сократить кол-во полигонов, в нашем случае, в 140 раз. Я сделал это потому, что модель была очень тяжелой и нагружала машину: godot сцены с Тёмычем грузились очень долго и ФПС был ниже 60. Я также не мог анимировать её нормально.

Это было тяжело, но стоило того. Я замедлился, за то результат: к лучшему.



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