




Devlog: https://t.co/QK5oZy5x0y?amp=1
In short: Map Editor once again, but this time the tools that are available, have been improved, and more maps.
Next up
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
Demo V 0.2.0 is available!
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
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