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15
4 years ago

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!




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Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

And now... enemy pathfinding!

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Raid! Play a random attack in the opponent's hand against them.

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I implemented collision detection. Now go bash that ghost!