
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
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Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Wind up! Increase your next attack's damage. Maximum buffness.
Raid! Play a random attack in the opponent's hand against them.
It's time for honorable mentions! 🐞🎉 [Article!]
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Tiny Terraces is out on Steam! :D
Go check it out 🌿 https://store.steampowered.com/app/3136330?utm_source=gj #indiedev #gamedev #videogames
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
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