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15
3 years ago

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!




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Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

I implemented collision detection. Now go bash that ghost!

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Wind up! Increase your next attack's damage. Maximum buffness.

Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!