
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Next up
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
I implemented collision detection. Now go bash that ghost!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Raid! Play a random attack in the opponent's hand against them.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Wind up! Increase your next attack's damage. Maximum buffness.











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